cuenta
Tools Used
Framework
The team used Lean UX Agile Methodology to keep our team on track to create the best possible product.
Learn
The Learn phase of UX design unpacks the brief, inspires us, and allows us to empathize with users and get to the heart of overlapping needs of the business and user, as a result solving a problem.
Conducting competitive audits gave cuenta insight on what is currently working for active bill splitting plat forms and what we can incorporate into our design to create a more well rounded product.
*Audited sites above: Splitwise, Kitty Split and Cost Split.
Social Listening
How do we know what the needs of the people are if we aren’t listening to them? Social listening provides the voice that will help cuenta design the need in this market.
*Quotes supplied by Quora
Key Data Points
Focus Group
Creating time for focus groups helps validate beliefs we had as a team about the bill splitting process and shed light on aspects that we had not even considered.
Define
The define phase of UX design identifies the goals, objectives, and strategy for the UXUI.
Personas
When creating your personas it is best to think of them in a story like fashion. Properly designed personas will allow you to pinpoint the users goals, needs and understand personality traits that define your targeted user base.
User Journey
The User Journey allows us the opportunity to create a map that will visualize the process that a user goes through in order to accomplish a goal. Here we can identify pain points and utilize the information to help develop key features.
“1st Collaboration with Dev Team where everyone gets to share their ideas”
- Lean UX
We had so many ideas how do we distinguish our key features? By laddering up to our KPI’s we were able to do so.
MVP (Minimum Viable Product) Session + Feature Prioritization
KPI’s (Key Performance Indicators) Measurements of success
Plot Matrix
Design
During the define phase we identified what is currently working, and not working, for bill splitting applications currently in the market. As well as conducted several surveys and focus groups to identify user needs to maximize future user functionality.
Low-Fi Sketches
The early stages of designing are always the most exciting. In the low-fi sketches we begin our early sketches of what our final product could possibly look like.
Wireframes
Black and white representation layouts and how it works. This is how we figure out the best user experience.
Wireframe Prototype
Mood Board
The mood board is the directional theme and feel of your designs. You’ve built the house, now it’s time to add paint and fixtures before moving in.
Mockup Annotations
Mockup annotations allow us the opportunity to explain our whys?
Final Mockups
Style Guide
Primarily used during the Web Development handoff, the style guide is a combination of cuentas assets.
Mockup Prototype
Interaction Designs
Experiment & Iterate
Now that we have collected our date, defined our problem and
User Testing
Iterations
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